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Phantasmagoria game tvtropes
Phantasmagoria game tvtropes






  1. Phantasmagoria game tvtropes movie#
  2. Phantasmagoria game tvtropes Pc#
  3. Phantasmagoria game tvtropes professional#

This evil soul takes hold of Don while Adrienne must survive this nightmare and figure out the mystery behind it all. Newlyweds, Adrienne and Don, move into a house in Massachusetts that was once owned by a practitioner of the dark arts. The story in Phantasmagoria is hardly anything revolutionary. Unsurprisingly, all of this red tape around the game just made horror fans crave it even more. There was a password-operated censorship system in the game to tone down the violence, but that didn’t seem to placate anyone. The game’s graphic violence and content also led to some controversy where the title was attacked by a number of people, refused to be carried by some retailers, and was outright banned altogether in Australia due to their censorship laws. Most video games of the time would feature somewhere between 80 to 100 backgrounds, but Phantasmagoria had more than 1000. Phantasmagoria was not the first title to use FMV technology, but they featured a mix of both real actors in the cutscenes as well as real actors in 3D rendered environments leading to a curious product. Sierra would continue to use this technology on The Beast Within: A Gabriel Knight Mystery, while some game developers from other studios even began to worry that these ultra-productions of games that spanned many CDs would become to be the expected norm, with them fearing the danger of game’s losing core fundamentals in favor of showmanship. This game is a perfectly fitting example of when some new sort of technology comes out and absolutely everyone has to experience it, not to mention that the advent of FMV technology would also leave a considerable impact on the gaming landscape, too. To take this one step farther, Sierra’s stock rose from $3.875 in June of that year and was up at $43.25 by September, primarily due to the anticipation and impact of Phantasmagoria, which is just insane. In spite of these many gambles Phantasmagoria was a huge success, bringing in over $12 million in its opening weekend alone and being one of the best selling games of 1995.

Phantasmagoria game tvtropes professional#

Other luxuries were also brought in like a professional special effects team to handle that area of the game and a choir of over 100 people being assembled to achieve the game’s opening theme. Phantasmagoria’s initial budget was $800,000, but by the end of production costs had hit a staggering total of $4.5 million (with the game also being filmed in a $1.5 million studio that Sierra built specifically for it).

Phantasmagoria game tvtropes movie#

Williams wrote a 550-page script for Phantasmagoria, (a typical movie screenplay is around 120 pages, as a point of reference), which required a cast of 25 actors, a production team of over 200 people, took two years to fully develop and four months to film. Williams had been wanting to do a horror game for a while now (her desire in the matter was probably made increasingly urgent due to the fact that her previous game was Mixed-Up Mother Goose Deluxe, which, by the way, is pretty awesome as far as Mother Goose games go, FYI…), but in a very James Cameron sort of way had been waiting eight years until technology was at a point where she thought she could do properly do the genre justice. More unconventional elements like this were great for setting the tone of this horror experience. Even the game’s description on the back of the box is also more cerebral and mood-setting horror than something that actually tells you what the game is about. No expense was sparred here and the game sprawled across 7 CD-ROMs (8 on the Sega Saturn port) due to the heavy amount of FMV (Full Motion Video). Phantasmagoria is no doubt one of the biggest spectacles of gaming-something that was especially true in 1995. But in spite of the many titles that Williams worked on, she’s said that her sole entry in the horror genre, Phantasmagoria, is her favorite. She’s also the person largely responsible for adding a graphical interface to adventure games in the first place. Roberta Williams was Sierra’s wunderkind and the designer responsible for a number of hit franchises like King’s Quest, Mystery House, and The Colonel’s Bequest.

Phantasmagoria game tvtropes Pc#

In the days of the ’90s, point-and-click adventure games reigned supreme, with LucasArts and Sierra being the “Nintendo and Sega” of the area and leading the pack for PC gaming. One game that stays out of the spotlight, even though it was a formative title for video games and one that sold just as well as any of the aforementioned franchises, is Phantasmagoria from Sierra On-Line. When the survival horror genre of video games comes to mind, the usual suspects that see discussion are titles like Resident Evil, Silent Hill, Dead Space, or even something like the Clock Tower series. On the anniversary of Roberta Williams’ groundbreaking, under known PC horror game, we look at what makes ‘Phantasmagoria’ so special








Phantasmagoria game tvtropes